

* It needed to be big enough to be noticeable but smaller than Satan’s 16×16 sprites. I was told that to look like cake, it needed to be “slanted,” and that feedback led to the final design.
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The “lightning” looks like a fireball or something similar because I couldn’t figure out how to make a recognizable, stereotypical bolt with the limited space I had.* The pieces of cake went through three previous iterations (see below) and therefore took the longest to make. To create Satan’s other sprites, I just duplicated and slightly modified the profile and idle sprites. I added it after I realized that it would help the trident stand out more from the features of Satan’s body, and in-game, I thought it might accentuate its status as an important object. Initially, the dark blue that gives it a three-dimensional appearance was not present. I started with the trident because its design would influence the appearance of Satan’s other sprites. The mechanics were ordered arbitrarily, but the sprites associated with them were not.


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PICO CAD would never be useful as a professional or industrial 3D print tool, but it certainly could be an excellent way to indoctrinate youngsters into 3D thinking. It’s not clear whether PICO CAD will ever be able to export a 3D model, but it sounds like Peitz may consider this. Peitz seems to be developing the PICO CAD system to work in conjunction with PICO-8, so it may be that PICO-8 will have a 3D editor for developing 8-bit 3D assets.

When you turn it on, the machine greets you with a command line, a suite of cartridge creation tools, and an online cartridge browser called SPLORE.”
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It feels like a regular console, but runs on Windows / Mac / Linux. “PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. The project seems to be related to “PICO-8”, a “Fantasy Console” for developing 8-bit online games.
